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Splitgate 2 - Glacier Hard Surface

On Splitgate 2 after building the Aeros Environment team and developing Ozone I was tasked with building and leading a new team and pipeline for the hard surface content used in the larger biome maps. Our first map was Glacier, which was where we developed the art style for the SSL structures that would be used for our initial release biome content as well as best practices for authoring content in these large spaces. It was a challenge for all parties involved including Art, Design, Engineering and Production but we're very proud of what was built and learned in Glacier that we then applied to the following biomes.
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Production Artists:
https://www.artstation.com/leksandr_07
https://www.artstation.com/samuele_budai
https://www.artstation.com/timdiaz
https://www.artstation.com/seand
https://www.artstation.com/dgoeck
https://www.artstation.com/brandonl
https://www.artstation.com/jmarcus
https://www.artstation.com/rmaxwell016
https://www.artstation.com/efrempivetti
Syed Safeer Abbas Rizvi https://safeerabbas.com/
https://www.artstation.com/patrick_santarelli
Biome Art team lead:
https://www.artstation.com/michaeldelceg
Lighting Artists:
https://www.artstation.com/chiken47
https://www.artstation.com/kevindalziel
https://www.artstation.com/jamesguardstudios
https://www.artstation.com/kajdejong
Material Artists:
https://www.artstation.com/federicobrunetti
https://www.artstation.com/christiant
Concept Artists:
https://www.artstation.com/haimengcao
https://www.artstation.com/mattisheisler
https://www.artstation.com/rmlambert
https://www.artstation.com/boysichterman
https://www.artstation.com/brunowall
https://www.artstation.com/samcwhite
https://www.artstation.com/bozonneveld
Technical Artists:
https://www.artstation.com/dennisporter3d
https://www.artstation.com/pirog
https://www.artstation.com/toku
Level Design:
Garrett Billian
Sam Malone
Mingfei Yang
Art Direction:
https://www.artstation.com/vincenzospina
https://www.artstation.com/bryankoszoru