After developing Glacier the next biome our team developed the SSL hard surface content for was Drought. From our experiences and learnings from Glacier it was a quicker process where we were able to further refine and develop our best practices. Work involved taking blockout geometry from level design to setup for production artists as well as direction and feedback, as well as general final polish and setup.
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Production Artists:
https://www.artstation.com/mechiliscious
https://www.artstation.com/seand
https://www.artstation.com/dgoeck
https://www.artstation.com/brandonl
https://www.artstation.com/jmarcus
https://www.artstation.com/rmaxwell016
https://www.artstation.com/aitorrandez
Syed Safeer Abbas Rizvi https://safeerabbas.com/
https://www.artstation.com/sara_rocchetti
Lighting Artists:
https://www.artstation.com/chiken47
https://www.artstation.com/kevindalziel
https://www.artstation.com/jamesguardstudios
https://www.artstation.com/kajdejong
Concept Artists:
https://www.artstation.com/rmlambert
https://www.artstation.com/bozonneveld
Level Design:
Garrett Billian
Sam Malone
Mingfei Yang
Art Direction:
https://www.artstation.com/vincenzospina
https://www.artstation.com/bryankoszoru