Website powered by

Splitgate 2 - Ozone

On Splitgate 2 one of my earliest responsibilities was Lead Environment Artist on Ozone, which was one of the first maps that we developed for Arena as well as being showcased in much of the early promotional material/Alpha build. My responsibilities included working with level design to build out the layout of the map, coordinating with concept artists to design the visual aesthetics for the map as well as the Aeros faction as a whole, and managing the production artists that developed the final content for the map. Besides management I authored the large red and blue sail pieces on each side of the map as well as the central side tower geo. Later in production I would hand off Art Lead responsibilities for this map to Armando Calpena so I could get started with Glacier and the other Biome maps.
--
Production Artists:
https://www.artstation.com/n00byzor
https://www.artstation.com/philhowlett
https://www.artstation.com/jeanlucanm
https://www.artstation.com/amontgomery3d
https://www.artstation.com/danp
Lighting Artists:
https://www.artstation.com/kevindalziel
Vista Artists:
https://www.artstation.com/tabernoble
Material Artists:
https://www.artstation.com/federicobrunetti
https://www.artstation.com/christiant
Concept Artists:
https://www.artstation.com/robinchyo
https://www.artstation.com/brunowall
https://www.artstation.com/samcwhite
Technical Artists:
https://www.artstation.com/se_jonf
https://www.artstation.com/pirog
Art Direction:
https://www.artstation.com/vincenzospina
https://www.artstation.com/bryankoszoru