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Halo Infinite - Multiplayer Mode Objects Part 2

I was the lead artist for the multiplayer objects that are used to spawn gameplay objects (weapons, vehicles, grenades, equipment) for the different modes. My responsibilities required coordinating with the concept, multiplayer and sandbox design and art teams to provide a set of cohesive spawner objects that players can quickly and easily identify the types of objects that they spawn, as well as other information such as availability and time till the next objects is spawned. These required coordinating with multiple teams across the studio due to their usage and importance. Thanks to the Environment Content Hard Surface, Audio and Effect teams for providing the content used for these as well as Multiplayer Design and Tech art for the scripting support.

Grenade Pad

Weapon Pod

Vehicle Pad